
hohehohe2's OpenMaya tutorial
kotamuraa@yahoo.co.jp
3. Getting started
In this chapter, we will compile a sample plug-in, execute it in Maya,
and overview the process of making a plug-in. Note that this document
is
for VC++, not for VC.NET
First, find the devkit folder on your machine.
It is dependent on how it is installed, and
how is your machine.
As I said before, it is not installed if you didn't
"use devkit" when you installed Maya.
The path to this folder is described [devkit Dir].
Find a VC++ project work space
[devkit Dir]\plug-ins\helixCmd.dsw
This is a project to make a plug-in helixCmd.mll.
helixCmd.mll makes a new MEL command "helix".
MEL command "helix" creates a spiral curve.
There are a lot of .dsw files in the plug-ins folder. They are all
very helpful to make your plug-ins.
Double click helixCmd.dsw and start VC++.
Press F7 key and build it. In a while, the following message will be
displayed
error(s), 0 warning(s) ---- Done ----- Build: 0 succeeded,
(??? I don't know what will be displayed in English version
VC++)
and build is completed.
Now you will find "helixCmd.mll" file in [devkit Dir].
Start Maya and load "helixCmd.mll, type "helix" in the command line
or
in the script editor.
Did you successfully get a spiral?
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2003, Koichi Tamura. All Rights Reserved.